Wednesday, July 9, 2014

Taimanin Asagi Kessen Arena - Raid Bosses

When you're on a quest, Raid Bosses will appear at random. When defeated, they drop prizes - mainly silver medals and gold, but sometimes also items.

Reference: Japanese wiki

Last updated 8/25/2014. See Comments for change list and special thanks.

-The more you defeat Raid Bosses, the higher that particular boss's level will be the next time you encounter them, meaning higher HP and attack power.
-Raid Boss levels reset every week on Monday (Japan time).
-Take note that, at first, your HP here is just your DEF total, but this will change later.
-Request Rescue opens the boss to be available for other players to fight. I will expand on this a bit further below.




-The ally selected will effect your ATK power, your HP, and grant an additional Skill.
-Yes, you can keep refreshing until you find someone you want.











-Your Ally's Skill activation rate depends on if they are a friend or not. In this example, they are, so their activation rate is 100%, just like your own Leader card. If the selected ally is a random person selected from the bottom of the list, their activation rate will be 50%. Remaining ATK team is still 50%.
-At this point, you will see that your HP is now your DEF total + the DEF of the ally leader card you chose. However, this is not what your actual HP will be: after this, on the actual battle screen, it will change again.

In actuality, the DEF of your Attack Team matters too, as do any Skills you have which boost defense. This is easy to miss as it doesn't calculate those two factors until you reach the battle screen.

How Your HP is Calculated

Defense Team DEF + Leader DEF
+
Ally DEF
+
Attack Team DEF
+
(Leader Skills + Attack Team Skills + Defense Team Skills + Ally Skills)

-Remember, your Leader card's skill activates 100% of the time, your Ally's is 100% if they're a friend/50% otherwise, and the ATK/DEF Teams are always only 50%.
-It is also notable DEF Skills do not work on your Leader or your Ally.

Rewards
What you get is decided by three categories:
-Participation: You get this if you do any damage at all. Consists of a set of silver medals and gold.
-Discoverer: If you found the Raid Boss, you get this reward for sure.
-MVP: For doing the most damage to the boss.

If you find and defeat a boss on your own, naturally, you get all of these.

If you assist in a rescue or got help from other players, this is where it varies: The Participation prize is equally split between all participants in the fight. And of course, only one person can get the other two prizes.

You have to click Gifts to claim your rewards. If you get a card as a prize and are unable to claim it, this means you've hit your Cards Held maximum and need to make room for it.

Request Rescue
When you select Request Rescue, other players will be able to attack and help defeat the boss. When you first click this button, for 10 minutes, it will only be available to your friends. After that, anyone can attack it.

If someone is requesting a rescue and you can partake, you will see the Raid Boss button appear. It's the same button you can access your own bosses from, so you may want to check it periodically anyway.

-In this example, the first Raid Boss listed is someone requesting a rescue.
-You can tell thanks to the specific grey box on the right of it, and that the discoverer name in the bottom left corner is someone other than me.
-Here, the discoverer hadn't even touched the boss yet, so their HP is full. But you will find others with partially depleted HP, due to them failing to defeat the boss then requesting a rescue.
-The second one listed is a boss I defeated previously, which I can view the results for. It will disappear after I do so.

So is it a good idea to request rescues, or help others?

Pro:
-You can defeat Raid Bosses using less BP, even none at all.
-If you know you're not going to be able to beat the boss before times runs out, you can still get prizes out of it (something is better than nothing).
-When rescuing, it's a way of spending BP and getting a prize even if you've found no bosses yourself.
-You can coordinate with friends to finish off bosses and split rewards.

Con:
-You do not get your full rewards.
-The more people help, the smaller the participation reward is. Once it's open, you can't directly control how many people may jump in.
-If someone else gets the MVP reward on top of that, the rewards are very minimal - may not be worth the BP cost.

Consider your remaining time, how much BP you want to use, whether you'll get the MVP reward (which is always the best one), and if maybe you should let someone else handle it so you can go do something productive instead of masturbating to goofy browser social games you degenerate pervert!!

You may also run into this screen. It can appear if you click on a Raid Boss, but someone else killed them before you can get to it, or if you view Results and then try to go back.











Current Bosses

The Japanese wiki
has a break down of the bosses, but here's a quick overview with their Discovery and MVP rewards (in the same order they're listed in the wiki):





Furst - Demon - Silver medals (D: 50, MVP: 250)
Red Oni - Demon - Small BP potion (D: x1, MVP: x2)
Kurou Yatsu - Taimanin - Silver medals (D: 100), Slave Trader Zokuto GOLD card (MVP)
Sokuto Oni - Demon - Half HP potion (D: x1, MVP x2)
Majuu - Demon - Silver medals (D: 100), Kiryu Sabato EXP card (MVP)
XPS-11A - U.S. Forces - Silver medals (D: 100), Rare Gold Gacha medals (MVP: x2)

Additional Notes
-The faction type of the bosses does indeed factor in when calculating Skills, etc.
-Some bosses are more common than others - XPS-11A appears to be the rarest at this time.

4 comments:

  1. 7/10/2014 Update:
    -Corrected how your HP total is calculated, and added a section for it for further clarification.
    -Added Additional Notes section at the bottom, covering some odds and ends.

    BIG THANKS to the super scientists at the Hongfire forums:

    -Visiciousshells and falbala123 for figuring out how the player HP calcuations actually work.
    -Ileca for clearing up the entry on the Japanese wiki about how the cut damage by percent skill no longer works after a maintenance earlier this month. And Viciousshells again for also finding the number version still works.

    ReplyDelete
  2. 8/2/2014 Update:
    -The Wiki pointed out that after a July 11th update, the "Cut damage from (type) by (XX)%" skills now works against bosses again. Of course, this was the day right after my last update to this guide...urrrk. This has been verified through testing. Thanks to falbala123 on Hongfire for double checking this.
    -It has been suggested that "It is also notable DEF Skills do not work on your Leader or your Ally." is incorrect. This was a conclusion I came to after some testing on my end, which you can see here (the last of a few post):
    http://www.hongfire.com/forum/showthread.php/423075-Pixy-Soft-Lilith-Discussion-thread-V3?p=3559142&highlight=#post3559142
    I may not be able to test this again on my own to see if it holds up for a while, but if anyone has some information/testing about this that I am not aware of, feel free to let me know (especially by posting in the Hong Fire thread).

    ReplyDelete
  3. 8/25/2014 Update:
    -The Ally Skill activation rate properties have been changed - see it by Raid Boss Damage select above. Basically, now only friends who are selected as allies have a 100% skill activation rate, while random people selected only have 50%.

    ReplyDelete
  4. There's a time limit on how long you can fight the boss for. Would you still get the Boss items even if you don't kill them?

    ReplyDelete